So as this project takes shape, the more it has evolved, the more the reactionary component of this project has become important to me. The more alive this project is becoming. Literally. The tunnel component has now served as a platform for this new organism. The aspect of the tunnel will still be there, how dense the walls are something I am still working on.
The main structure will be more flowing, something that I was thinking about anyway, the question now is how am I going to make it "alive" without making it "carnival"? Using Arduino circuit boards and centrifugal motors, activated by proximity sensors, I can definitely make this come alive. The technology component is something that I had wanted to get into for awhile now, and this was a perfect opportunity to get way out of my comfort zone and push myself to really learn something new. If this is successful then it will inform work for my thesis next year as I already have few more ideas for more interactive projects similar to this. But why make the thing move/shake at all? When glass strikes glass, there can be some wonderful sounds. There is also the whole flight or fight response from an animal when threatened. Here are some vessels from Friday that I strung up today. I know the video quality is poor but it wouldn't upload otherwise, damn file was too big, and the sound is the more important here.
This sound isn't exactly what I'm looking for, but it's a start. I did also make some solid glass rods as well, and I was hoping to have a sharper noise from the shape, but those will have to be redesigned.
The structure, so far, is lending itself to marine crustaceans... deep sea organisms that are transparent from lack of sunlight. With how the monofilament looks with the light on it, with some polished steel and aluminum mesh it is pupating into this very organic specimen constructed out of clean materials. The glass vessels feel like eggs, in the way crabs or spiders will carry their eggs until they hatch.